Character Data                                                TRACK IS A FEAT!                                           3-1-05

 

 Character Name

 Tholos Barcad

 Player

 Bill Norris

 Class

 Ranger 2 / Rogue 1

 Level

 3

 Race

 Human

 Alignment

  Neutral Good

 Patron Deity/Religion

 Diana?

 Origin

 Village of Thogast in Fallon Mtns

 Nationality

 Arcadian

 Residence

 Recently of Corsica City

 Age

 25

 Gender

 M

 Birth Date

 11/6

 Handedness

 Right

 Height

 5’9”

 Weight

 165

 Size

 M

 Eyes

 Blue

 Hair

 Auburn

 Skin

 Ruddy

 Experience

  3405

 

 

Wealth

 

Copper (pence)

Silver (silvers)

Gold (crowns)

Platinum (orbs)

Gems

4

10

10

1

 

 

Description

 

Tholos is a human of moderate build.  His eyes are blue. His hair is auburn and reaches down below the shoulders but Tholos commonly has it pulled together and tied into a neat knot on the upper right side of the skull.  He also has a bushy mustache.  His skin has a healthy ruddy color.  Although not  extremely ugly, no one would considered him attractive.  He appears neat but he smells a bit gamy.

 

 

Personality Traits

 

Tholos is very devoted to his religion but is secretive about beliefs and religious practices.  He is also more comfortable around common people than around the nobility or bourgeoisie.

 

 

 

 

 

 

 

 

 

 

 

Contacts/Friends

 

Friends: Goom (hermit gnome of Bunglewood), Goodwife Helena (mid-wife of Thogast, died August 1401), Bohlin Shiff (trapper/guide in Fallon Mtns.), Gilly (peddler in Thogast), Vasek Prova (charcoal maker from Sequs), Fatha Brambory (miner of Fallon Mtns.), Rowanna (elf of unknown status), Lucius Raecius (Priest of Zeus from Corsica), Bracklinn Strumnaheim (dwarven paladin from Bald Mountain), Selevar Miar (elven ranger from Amascheron), Jevicca Nor (half-elf fighter/adventurer from the Elvin District), Nyash (half-orc magic user)

 

Contacts: Lady Emilee of Thogast, Nike Eleusiniotis (Sheriff of Thogast), Marcella Kios (Priestess of Athena in Thogast), Shora (Emilee’s cook), Andula (castle guard in Thogast), Kalim (castle guard in Thogast), Augustus Vardalos (Emilee’s Chamberlain), Betty (Emilee’s scullery maid), Kopultus (herbalist in Citrus), Langston Lawes (Master Smith in Thogast), Vora (cooper in Thogast), Bortrim Ponkal (smelter from Thogast area), Salem Rint (tavern keeper in Thogast), “Muddy” Nordis (teamster based in Thogast), Reeza Nordis (wife of Muddy and rancher), Jon Warix (merchant of Thogast), Captain Golgis (Corsican adventurer), Fygar (Golgis’ first mate), Baltex (Golgis’ second mate), Bilun (wizard in Golgis’ employ), Esmerelda Saratola (rich widow in Corsica), Jacimo (Esmerelda’s man servant), Xanteraim (naturalist at Temple of Apollo, mentor), Tanin Vor (Hunter of Men and mentor).

 

Relatives: Gin Barcad (cousin and farmer from north of Citrus), Milena Barcad (wife of Gin)

 

 

Enemies

 

Witch of Thogast (details unknown), Lusa Shaw (dyer from Thogast area, suspected witch), Hennig Noleus (Lady Emilee’s hunter [replaced Tholos]), Sasha Agros (mine owner/aristocrat from Fallon Mtns.)

 

Background

 

Tholos Barcad was born the only child of humble yeoman parents, Ailein and Brigit Barcad, in the rugged hill country near the village of Thogast, a rough and tumble frontier trading town at the mouth of the Great Canyon in the Fallon Mountains.  The rugged terrain of the area meant that the country was sparsely populated and that individual families often isolated from their nearest neighbors.  In this environment it was natural for young lads to learn nature craft and hunting skills.  But in this environment danger also lurked and could come from any quarter.  When Tholos was 14, his parents suddenly took ill with a painful but mysterious disease and died within a few days.  The locals, being suspicious of anything unusual, believed that these were no ordinary deaths but the work evil magic.  The use of “black magic” was an evil not tolerated by the community.  Something had to be done.  As it was, Dunstan Coll, the huntsman for Lady Emilee (a local lord) and Marcella, a priest of the district, were passing through the area.  With their help, the people traced the deed to an old woman from the adjacent valley who had harbored ill willed towards the couple for many years.  Frontier justice was simple, swift, and cruel.  In accordance with local custom the old woman was burned at the stake as a “witch”. 

 

Tholos had no close kin to go to and faced a grim future as an orphan alone in the world.  Fortunately, Dunstan Coll was aware of Tholos woodland skills and took him on as an apprentice.  The life of a huntsman is full of danger.  One day Dunstan Coll met his match and was mortally mauled by a giant bear.  Lady Emilee instantly promoted Tholos to take the huntsman’s position.  But Tholos did not seem to take his duties seriously.  He spent much of his time visiting the remote reaches of the territory.  Rumors reached Lady Emilee that Tholos was somehow involved in several incidents of witch burning, something that was certainly not proper for the Lady’s huntsman to be involved in.  Recently, the Lady Emilee hosted an elaborate feast for another powerful lord, but was embarrassed that the table ran out of wild game.  In a fit of rage she banished Tholos from her lands.  With all the possessions that he could carry Tholos headed south for Corsica City where surely he could find a noble in need of a huntsman.  For a month he searched for a position without luck.  Tholos soon realized that his resources would not last for much longer.  At last he entered “The World Famous Rockbottom Inn” to think about his options and saw a sailor posting a notice looking for men with fighting experience. Certainly this job was a better option than starving........

 

 

 

Other Experience: 

 

March 25, 1401: arrive in Corsica City

 

April 1401: “Marine” in employ of Golgis.  Find a dragon’s body and dead hero on an island.  Encounter with pirates and a ship full of the undead. Discharged April 27, 1401.

 

May 1401: 1 month building stone fences.

 

June 8 - June 18: employment by Esmerelda Saratola to kill giant rats ends in servitude.  Attacked by giant ants.  Partial collapse of the Saratola house in to an underlying cave.  Almost killed by the giant ants.  Recovered at Selevar’s place.

 

June 1401: Tholos meets a quirky old man named Xantaraim.  He's a naturalist at the Temple of Apollo.  For tending to his gardens he lets you live in a campus flat and teaches you about nature.  The man is an unkempt "intellectual".  The job doesn't actually pay. You get housing and education, but no living money.  The Temple is in a crowded part of town.  The quirky old man rattles on about herbs and spices and has you tending to a garden at his hovel.  During the couple weeks that Xantaraim has been teaching Tholos, he has taught the identities of several major herb families, theory on why there are seasons, the types of clouds and types of rocks and minerals.  In passing he mentioned an interesting theory: that the ground beneath Corsica is porous and that caves abound in the area that are filled with water.

 

July 2, 1401: Begin exploration of local caves.  Discover a strange ghostly image of two men fighting, wall paintings of Corsican landscape from ancient times, and an entrance to a deeper cavern.  The cavern is inhabited by a society of mushroom people at war with a tribe of subterranean orcs.  Attacked by animated rocks and a strange Elvis creature on way to the caves.  Strange stone altar located on hillside above the caves.  In caverns attacked by Carrion Crawler, Phantom Fungus, and Darkmantle.

 

July 11, 1401: Meet with Lady Saratola regarding return of a scroll.

 
July 12, 1401: Begin training with a man named Tanin Vor, a Hunter of Men.  Training commenced at dawn at a place on the beach at some weird modern art building.  In back of the building, on the beach, was a training ground with climbing walls, box rings, training equipment, like something out of a Ninja movie.  The regimen included push ups, sit ups, running, etc. all day, with few breaks as well as training in kick boxing techniques, wall climbing, running obstacle courses and learning how to jimmy a lock.  
 

August 11, 1401: Tholos ends his training with Tanin.  Returned to the Saratola Estate.  The scroll/map we returned to her revealed underground rooms from a villa buried during an ancient earthquake.  The current estate was built atop this ancient structure after the earthquake.  The workers were attacked by a giant shelled squid.  Jevicca, Lucius, and I entered the subterranean structure to battle the squid.  With the help of Jacimo we were able to kill it but not before it almost killed me.  An accident with a brazier released a ghoul and started a cave in which destroyed the remainder of the Estate.  In the debris Jevicca finds an evil being trapped inside of a glass bell jar.  The High Priest of Zeus arrived and declared that it is an Artifact of a Major Devil, Dispatcher Himself.

 

August 13, 1401: Tholos receives a message from Rowanna by carrier crow, lamenting that their friend Helena has died of a curse. She alleges that the curse has befallen the entire countryside around Thogast. She requests that he return to his job as a witch hunter.

 

August 15, 1401:Begin journey up Hadrites River accompanying Parmenion, Santorini’s agent, to protect cargo and investigation strange and bloody happenings in the Demon’s Triangle.  Next evening battle with Bugbears.

 


Ability Scores

 

STR

DEX

CON

INT

WIS

CHA

LUC

CML

14

16

12

10

14

14

10

9

+2

+3

+1

0

+2

+2*

 

 

* -1 modifier for Low Lifestyle and +1 modifier amongst Corsican City dwellers due to 1 Fame Point

 

Hit Point Information

 

Hit Points

Die Type

Damage Reduction

20

d10+1 / d6+1

 

 

Armor Class Information

 

Armor Class

 

Armor

Shield

DEX

WIS

Size

Natural

Misc

16

=10+

+3

0

+3

 

0

 

 

Armor Worn

 Studded leather

 

 AC When Flat-Footed

 13

 

 AC Versus Touch Attacks

 13

 

 Miss Chance

 

 

 Max DEX Bonus

+5

 

 Armor Check Penalty

 -1

 

 Arcane Spell Failure

15%

 

 Spell Resistance

 

 

 

Saving Throws

 

 

Total

Base

Ability

Magic

Misc

Temp

Modifiers

 Fortitude (CON)

 +4

 +3

 +1

 

 

 

 

 Reflex (DEX)

 +5

 +2

 +3

 

 

 

 

 Will (WIS)

 +2

 +0

 +2

 

 

 

 

 

Combat Bonuses

 

 

Total

Base

Ability

Size

Misc

Temp

 Melee (STR)

 +4

 +2

 +2

 +0

 

 

 Ranged (DEX)

 +5

 +2

 +3

 +0

 

 

 Initiative

 +3

 

 +3

 

 

 

 

Additional Combat Modifiers

Proficiencies

 -2 to melee attack if attacking with two weapons

 +1d6 sneak attack damage

 +1 damage against magical beasts

 

 All simple and martial weapons

 Light and medium armor and shields

 

 


Melee Weapons:

 

 Weapon

Att Bonus

Damage

Critical

Range

Type

Size

 Warhammer

 +4

1d8+2*

x3

-

bludgeon

M

 Notes

 +1d6 sneak attack damage

 Throwing Axe

 +4

1d6+2

x2

-

slashing

S

 Notes

 +1d6 sneak attack damage

 Dagger

+4

1d4+2

19-20/x2

-

piercing

tiny

 Notes

 +1d6 sneak attack damage

* +1 added to damage (i.e., 1/2 strength bonus) if one-handed weapon is used with two hands;

+1 damage against magical beasts

Warhammer and Throwing Axe

 

Ranged Weapons:

 

 Weapon

Att Bonus

Damage

Critical

Range

Type

Size

 Composite Long Bow

+5

1d8*

x3

110

piercing

L

 Notes

     Point blank shot: +1 bonus to attack & damage up to 30’

 Throwing Axe

+5

1d6+2*

x2

10

slashing

S

 Notes

     Point blank shot: +1 bonus to attack & damage up to 30’

 Dagger

+5

1d4+2*

19-20/x2

10

piercing

tiny

 Notes

     Point blank shot: +1 bonus to attack & damage up to 30’

 Javelin

+5

1d6+2*

x2

30

piercing

M

 Notes

     Point blank shot: +1 bonus to attack & damage up to 30’

* +1d6 sneak attack damage if within 30’;    +1 damage against magical beasts if within 30’

 

 

Item

Location

HP

Weight

Item

Location

HP

Weight

 explorer’s outfit

 wearing

 

none

 thieves tools

 belt pouch

 

1

 studded leather

 wearing

 

20

 fishhook

 belt pouch

 

-

 warhammer

 belt (R side)

 

8

 sewing needle

 belt pouch

 

-

 throwing axes (2)

 belt (L side)

 

4 / 4

 whetstone

 belt pouch

 

1

 comp. long bow

 on back

 

3

 Holy symbol, wood

 belt pouch

 

0.1

 18 arrows / quiver

 on back

 

3

 oil flask (1)

 belt pouch

 

1

 1 dagger

 boot

 

1

 1 dagger

 belt

 

1

 belt pouch

 belt (front)

 

1

 1 javelin

 on quiver

 

2

 flint and steel

 belt pouch

 

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Weight w/o backpack / waterskin:   50.1

 

 

 

 

 

 

 

 

 

Equipment (continued)

 

Item

Location

HP

Weight

Item

Location

HP

Weight

 waterskin

 L shoulder

 

4

 torches (6)

 backpack

 

6

 backpack

 on back

 

2

 caltrops (3 bags)

 backpack

 

6

 bedroll

 backpack

 

5

 

 

 

 

 trail rations (7)

 backpack

 

7

 

 

 

 

 hemp rope 50’

 backpack

2

10

 

 

 

 

 sack

 backpack

 

0.5

 

 

 

 

 Elvi creature dagger

 backpack

 

1

 

 

 

 

 hooded lantern

 backpack

 

2

 

 

 

 

 oil flasks (4)

 backpack

 

4

 

 

 

 

Weight of backpack / waterskin:  47.5

  Total Weight:  94.6

 

Equipment Not Carried

 

Item

Location

HP

Weight

 Orc canoe from caverns

 Selevar’s apartment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Magic Items

 

 

 

Movement

 

Movement

Rate

Movement

Rate

 

Light

Medium

Heavy

 

 

Walk (= Base)

30’

20’

20’

Hour Walk

2

Hustle (double move)

60’

40’

40’

Hour Hustle

4

Run (x3)

 

 

60’

Day Walk

16

Run (x4)

120’

80’

 

Special

 

 

Lifting

 

Load

Weight Carried

Max DEX

Check Penalty

Run

Light

<58

Normal

Normal

Normal

Medium

59-116

+3

-3

x4

Heavy

117-175

+1

-6

x3

 

Class Abilities

 - fights w/ 2 weapons as if w/ feats ambidexterity & 2-weapon fighting IF wearing light or no armor

    (-2 to attack for each weapon);

 - favored enemy: magical beasts - +1 to bluff, listen, sense motive, spot, wilderness lore for these

    beasts; +1 to damage (only applies to ranged weapon if < 30 ft),  abyssal dire rat, basilisk, blink dog, celestial lion, chimera, cockatrice, darkmantle, digester, displacer beast, dragonne, ethereal marauder, frost worm, giant eagle, giant owl, gorgon, kraken, krenshar, lamia, lammasu, manticore, pegasus, phase spider, remorhaz, roper, shocker lizard, sphinxes, spider eater, tarrasque, unicorn, winter wolf, worg, yrthak

 - cast ranger spells beginning at 4th level

 - sneak attack: +1d6 extra damage

 

 

Racial Abilities

 1 extra skill point per level

 

Languages

 Common

 

Skills

 

Max Ranks =

LVL+3(/2)

Class Skill Ranger

Class Skill Rogue

Key Ability

Total

Ability

Ranks

Misc

 Alchemy

 

o

o

INT

no

0

 

 

 Animal Empathy

 

0

--

CHA

no

2

 

 

 Appraise @

 

o

0

INT

0

0

 

 

 Balance @

 

o

0

DEX*

+3*

3

 

 

 Bluff @

 

o

0

CHA

+2^

2

 

 

 Climb @

 

0

0

STR*

+2*

2

 

 

 Concentration @

 

0

o

CON

+1

1

 

 

 Craft @

trap making

0

0

INT

+1

0

1

 

 Decipher Script 

 

--

0

INT

no

--

--

 

 Diplomacy @

 

o

0

CHA

+2

2

 

 

 Disable Device

 

o

0

INT

+3

0

3

 

 Disguise @

 

o

0

CHA

+2

2

 

 

 Escape Artist @

 

o

0

DEX*

+3*

3

 

 

 Forgery @

 

o

0

INT

0

0

 

 

 Gather Informatn @

 

o

0

CHA

+3

2

1

 

 Handle Animal

 

0

o

CHA

+6

2

4

 

 Heal @

 

0

o

WIS

+2

2

 

 

 Hide @

 

0

0

DEX*

+4*

3

1

 

 Innuendo

 

o

0

WIS

no

2

 

 

 Intimidate @

 

o

0

CHA

+2

2

 

 

 Intuit Direction

 

0

0

WIS

+6

2

4

 

 Jump @

 

0

0

STR*

+2*

2

 

 

 Knowledge

arcana

o

o

INT

no

0

 

 

 Knowledge

religion

o

o

INT

no

0

 

 

 Knowledge

nature

0

o

INT

+1

0

1

 

 Knowledge

all skills

o

o

INT

no

0

 

 

 Listen @

 

0

0

WIS

+4^

2

 

2

 Move Silently @

 

0

0

DEX*

+7*

3

4

 

 Open Lock

 

o

0

DEX

+6

3

3

 

 Perform @

 

o

0

CHA

+2

2

 

 

 Pick Pocket

 

o

0

DEX*

no*

3

 

 

 Profession

 

0

0

WIS

no

2

 

 

 Read Lips  

 

--

0

INT

no

--

--

 

 Ride @

 

0

o

DEX

+3

3

 

 

 Scry @

 

--

--

INT

--

--

--

 

 Search @

 

0

0

INT

+3

0

3

 

 Sense Motive @

 

o

0

WIS

+2^

2

 

 

 Speak Language

 

o

o

none

no

n/a

 

 

 Spellcraft

 

o

o

INT

no

0

 

 

 Spot @

 

0

0

WIS

+8^

2

4

2

 Swim @

 

0

0

STR

+2

2

 

 

 Tumble

 

o

0

DEX*

no*

3

 

 

 Use Magic Device  

 

--

0

CHA

no

--

--

 

 Use Rope @

 

0

0

DEX

+3

3

 

 

 Wilderness Lore @

 

0

o

WIS

+6^

2

4

 

@ Can be used with 0 ranks                            0 class skill

* Armor check penalty applies                          o cross class skill

† -1 per 5 lbs. of gear                                         ^  +1 against favored enemies

-- – exclusive to another class

 

 

Feats

 

 Track (bonus feat)

 Endurance: +4 bonus to endurance check

 Point blank shot: +1 bonus to attack & damage with ranged weapons up to 30’

 Alertness: +2 bonus on all Listen and Spot checks

 

 

 

Spells Per Day

 

0th

1st

2nd

3rd

4th

5th

 

 

 

 

 

 

 

Bonus Spells

 

0th

1st

2nd

3rd

4th

5th

0

 

 

 

 

 

 

Number of Spells Known

 

0th

1st

2nd

3rd

4th

5th

 

 

 

 

 

 

 

Spell Save DC

 

0th

1st

2nd

3rd

4th

5th

 

 

 

 

 

 

 

Spell List

 

0th

1st

2nd

3rd

4th